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Status Effect

There are various Status Effects that could occur in a battle which could give the player an advantage or disadvantage, depending on the buffs and debuffs received.

Status effects are organized into buffs and debuffs and are only active for a specific duration. A buff is often positive and benefits the team, while a debuff applies a negative effect to the team or the enemies.

Buff

Positive status effects.


Crit

During the next attack, fighter is affected by true strike (cannot miss) to deal a critical hit (2x damage).

Counter

When fighter get attacked, deal DMG to attacker with the same amount.

Dodge up

Increase 50% chance to dodge next attack.



Dodge up+

Increase 75% chance to dodge next attack.



Shield

Reduce 50% DMG from next hit.



Shield+

Reduce 75% DMG from next hit.



Guard

Protect allies by receiving DMG instead.



Resistance up

Increase 50% RES.



Attack up

Increase DMG deals 50%



Attack up+

Increase DMG deals 75%



Accuracy up

Next attack accuracy +10



Speed up

Acts faster next round 20%



Cure

Remove all debuffs. (Except Burn Out , Last Stand)


Immortal

This target can’t die or take damage.



Holdfast

This target connot be moved.



Rally

Move forward every round. (W.I.P.)



Move forward

Move forward


Move backward

Move Backward (Temp Icon)


Set Combo

Mark the target for a team combo attack.


Execute Team Combo

Execute team combo when target has “Set Combo”


Execute Lock Combo

Deal more 25% DMG when target has “Lock”.



Execute Stun Combo

Deal more 20% DMG when target has “Stun”.



Execute Weak Combo

Deal more 20% DMG when target has “Weak”.



Stealth

Unable to be targeted.



Swap

Swap position with selected ally.



Barrier

Negate next incoming attack.



Drain

This target cannot get any debuff.



Drain

Heal user equal to 25% of their next attack damage.(W.I.P)



Passive Buffs

A certain buff that increase user’s stat cause by a specific condition.




Debuff

Negative status effects.


Dazed

Next round will be the last one who get a turn, If “Dazed” reach 3 stacks it will turn into “Stunned”


Stunned

Loses next action.


Blinded

50% chance to miss next attack.



Weakened

Take +25% DMG from next hit.



Attack down

Decrease DMG deals 50%.



Disarmed

Cannot use attack skills.



Locked

Cannot move or be move.



Provoke

Force enemies to attack provoked target.



Accuracy down

Next attack accuracy -20



Dodge down

Decrease 25% chance to dodge next attack.



Knockback

Move target backward.



Pull

Move target forward.



Purge

Remove all targets positive buffs.



Poison

Decrease 5% every stack untill HP is below 2, Poison will be cleared. (Max 5 stacks)

Bleed

Reduce incoming healing 50%. Decrease 3% HP every stack until 1 HP remains, Bleed will be cleared. (Max 4 stacks)

Passive Debuffs

A certain debuff that decrease user’s stat cause by a specific condition.


Action moves

Actions that neither buff nor debuff.


Heal

Restore health points.


Move

Change position.


Restore Fighting Spirits

Restore fighting spirits bar.



Decrease Fighting Spirits

Decrease Fighting Spirit (Temporary Icon)