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Even if the Fighters are in the same class, each of them will have different traits. To make each Fighter unique, the game contains a pool set of traits that will be randomly assigned to the Fighter from the beginning.

The Fighter will have 1-3 different random traits based on rarity at hand that cannot be changed throughout the game.

Fighter RarityTotal TraitsGuaranteed Mystic TraitsGuaranteed Rare TraitsGuaranteed Common TraitsRemarks
Superior2130% Chance to get 1 Rare Trait
Rare2150% Chance to get Rare Traits
Traits Distribution Table

Mystic Traits

1VampiricMendingWhen crit, 50% chance to heal me half of that damage. (Excluded Ultimate skill)
2AwakeningSpiritMy single target attack skill has a 20% chance to steal 1 fighting spirit from an enemy fighter.
3WiseOthers15% chance to x2 rewards in Adventure Mode.
4EnergeticOffenseIf I attack the same target, deal more damage by 15% (Reset if I switch targets, using multiple target skills or buffing allies).
5RegenerationMendingIf I’m not Last stand, heal me 4% of my max HP every round.

Rare Traits

6Second chanceOffenseThe first time when I enter Last Stand, Apply Cure and heal myself to 25% of my max HP.
7SelflessMendingIf I died, heal my allies 20% of their max hp.
8ImposterOffenseIf the enemy is a fighter and has the same class as me I deal 15% more damage to that target.
9WealthOthersGain 5% more grit reward.
10VengenceBuff/DebuffGain these following buffs when allies died.
1 ally : AttackUp – 3 Turns
2 ally : AttackUp/AttackUpEX – 3 Turns
3 ally : AttackUp/AttackUpEX/Crit – 3 Turns
11Frontline DefensePositionIf I’m in position 1, Grant me + 25% defence.
12First to drawSpeedIn 1st round of every wave, I go first no matter what, And 25% chance per round to active again. (If other fighters have the same trait, will result in random)
13Third time’s a charmOffenseIf my attack is not crit 2 times in a row, the next attack will be crit and hit definitely.
14Fully AmpedOffenseWhen my FS is Full I deal 10 % more damage
15PlayfulOthersEvery wave has a 50% chance to reduce 10% their max HP of enemies in Adventure Mode.
16ButcherMendingIf I kill Target, heal me 20% of my max HP.
17JackpotSpirit20% Chance to double the amount of fighting spirit gained.

Common Traits

18ExploitCombinationI deal 10% more damage from Debuff Execution.
19PolishedSpiritStart the game with +1 fighting spirit, And 5% chance per round to activate again.
20Quick BlockBuff/DebuffStart the game with Shield Up Buff, And a 10% chance per round to activate again.
21HyperBuff/DebuffStart the game with an Attack Up Buff, And a 10% chance per round to activate again.
22Danger SenseBuff/DebuffStart the game with an Dodge Up Buff, And a 10% chance per round to activate again.